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Gilmore's superiors would in turn be impressed by Virgin's regard for Disney's animated features as well as their progress on The Jungle Book. ĭuring the 1992 Consumer Electronics Show (CES), Gilmore met Virgin Games design director David Bishop and was impressed by the company's work on Global Gladiators, which resulted in Disney and Virgin beginning a collaboration to create a licensed game based on The Jungle Book.
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The experience with BlueSky convinced Disney Feature Animation to start taking a more active role in the development of video game adaptations of its properties, particularly in the artwork and character animation. BlueSky's Jurassic Park game contains an Easter egg referencing Aladdin within its in-game map an upside-down Genie's lamp is disguised as a mountain range.
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With Disney's management unwilling to allow the license to be secondary to another property, they decided to cancel BlueSky's game and hire a new developer. Although morale was high amongst the staff, Disney producer Patrick Gilmore was dissatisfied with the lack of progress compared to Capcom's version he felt that the artwork failed to reflect the film's visual style and that the overall game did nothing to revolutionize licensed platformers. Because of this, BlueSky only assigned a small team of around eight people to work on Aladdin, which slowed the project's pace. At the time, Sega and BlueSky prioritized Jurassic Park, another licensed title that was set for a summer 1993 release. Sega originally tasked development of the game to BlueSky Software, who had previously developed Ariel the Little Mermaid, and set a fall 1993 release for Aladdin. Development įollowing the theatrical release of Aladdin, Sega and Capcom each acquired a license to create a video game based on the film for the Sega Genesis and SNES respectively, both companies having an established track record for quality licensed Disney titles. If Abu comes into contact with a hazard, the bonus level ends. In these levels, the player must maneuver Abu left and right to collect gems, apples and extra lives that drop to the ground while avoiding pots, rocks, fish, Iago's cousins, palace guards and other hazards. If the player picks up an Abu Token in two levels, a bonus level featuring Aladdin's pet monkey Abu as the player character will initiate following the Genie's Bonus Machine. When the player runs out of Genie Tokens or if they land on a picture of Jafar, the minigame will end.
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The amount of Genie Tokens collected in a level determines the amount of rounds that can be played in the minigame. If the player collects one or more Genie Tokens and clears a level, the player will be taken to the "Genie's Bonus Machine", a luck-based minigame in which pressing a button rewards the player with a random prize consisting of a gem, five apples or an extra life. On occasion, " smart bombs" in the form of Jafar's lamp can be found and triggered, which will result in the elimination of all on-screen enemies. Wishes allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. Aside from apples, Aladdin can collect gems, which can be traded with the Peddler in each level for extra lives and "wishes". The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. If Aladdin's last life is lost, the game prematurely ends. Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. If Aladdin runs out of health, a life will be lost. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film.